Services
PortfolioOur GamesBlogAboutCareersContactStart a project
Person using hand gestures in a mixed reality headset
Passthrough MR · Vision Pro · OpenXR

Mixed Reality & XR Development

Spatial games, collaboration tools and visualisations for Meta Quest 3 passthrough, Apple Vision Pro and OpenXR headsets — experiences that understand the room around the user.

Passthrough MRApple Vision ProOpenXR
Mixed Reality & XR

The next platform is spatial

Mixed reality places interactive content in the user’s real surroundings — on their table, walls and floor — opening up games and tools that neither phones nor VR can offer.

We build XR products with scene understanding, spatial anchors, shared sessions and hand tracking, keeping one codebase across headsets wherever possible.

  • Scene understanding & spatial anchors
  • Shared, co-located multiplayer
  • Hand- and gaze-driven interfaces
  • Cross-headset builds with OpenXR

What we build

MR gamesDigital twinsDesign reviewsField serviceEducationRetail showroomsHealthcareEvents
What we offer

Our Mixed Reality & XR services

Discuss your scope
01

Mixed-reality games

Games that turn your room into the level — enemies through walls, puzzles on the table.

02

Product & data visualisation

Interactive 3D products, digital twins and data in real space for sales and decision-making.

03

Remote collaboration

Shared spatial workspaces for reviewing 3D content together, in the same room or remotely.

04

Guided workflows

Hands-free, step-by-step instructions anchored to real equipment.

05

Apple Vision Pro apps

Spatial apps and immersive experiences designed for visionOS.

06

VR-to-MR upgrades

Bring existing VR or 3D apps into mixed reality with passthrough and room-aware gameplay.

How we deliver

Our Mixed Reality & XR process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

Mixed Reality & XR FAQ

What is the difference between AR, VR, MR and XR?

AR overlays content on a phone camera view, VR replaces your surroundings, and MR blends interactive content into your real room through a headset. XR is the umbrella term for all three.

Which devices support mixed reality?

Meta Quest 3 and 3S with colour passthrough, Apple Vision Pro, and other OpenXR headsets with passthrough.

Can one app run on multiple headsets?

Often, yes. With OpenXR and Unity we share most of the codebase and add per-device features where they matter.

Is mixed reality ready for business use?

Yes — training, design reviews, remote assistance and sales visualisation already deliver value. We usually start with a focused pilot.

Related services

You may also need

All services
Start a project

Start your Mixed Reality & XR project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.