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iOS & Android · Casual to midcore

Mobile Game Development Company

We design, build and launch iOS and Android games in Unity, Unreal and Godot — hyper-casual to midcore — with the monetisation, analytics and performance the app stores reward.

iOS & AndroidUnity · Unreal · GodotWeekly playable builds
Mobile Game Development

A studio that publishes its own mobile games

We make and publish our own casual games, so we know launch is only the start. Retention, ad placement, store assets and low-end device performance decide whether a game survives its first week.

That publisher mindset shapes every client build: a playable prototype in the first sprints, features planned around your KPIs, and a store-ready build tested on real devices.

  • Hyper-casual, hybrid-casual, casual & midcore
  • Ads, IAP & subscription monetisation
  • Analytics & attribution SDKs
  • Store-ready builds & compliance

What we build

Hyper-casualHybrid-casualPuzzle & match-3Merge & idleWord & triviaRunner & arcadeShooter & actionRacingKids & familyBoard & card
What we offer

Our Mobile Game Development services

Discuss your scope
01

Full-cycle mobile development

Concept, game design, art, engineering and QA from one team — through to App Store and Google Play release.

02

Hyper & hybrid-casual

Fast prototypes that test CPI and day-1 retention, deepened with meta layers once the numbers justify it.

03

Casual & puzzle games

Match-3, merge, word, sort and idle games with level pipelines, economies and boosters.

04

Midcore & multiplayer

Action, shooter, racing and strategy games with real-time or async multiplayer and progression.

05

Monetisation design

Rewarded ads, IAP stores, battle passes and subscriptions placed where they earn without hurting retention.

06

Optimisation & SDKs

Frame-rate, memory and build-size tuning, plus ads, analytics and attribution SDKs wired up and verified.

How we deliver

Our Mobile Game Development process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

Mobile Game Development FAQ

Which engine should my mobile game use?

Unity suits most mobile projects thanks to its mature ads and analytics ecosystem. Unreal fits high-fidelity 3D, and Godot is a strong licence-free option for lighter 2D and 3D games. We recommend one after discovery, based on your genre, team and budget.

How long does it take to develop a mobile game?

A hyper-casual prototype takes 2–4 weeks, a polished casual game typically 3–6 months, and midcore or multiplayer titles longer. You get a milestone plan before production starts.

Do we own the source code and IP?

Yes. In service engagements you own the game, source code and all art produced for it — it is written into the contract.

Do you support games after launch?

Yes. LiveOps retainers cover updates, events, bug fixes, SDK upkeep and store compliance.

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Start a project

Start your Mobile Game Development project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.