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Player in a VR headset playing a virtual reality game in a neon-lit room
Meta Quest · PC VR · Vision Pro

VR Game Development Company

Virtual reality games, training simulations and experiences for Meta Quest, PC VR and Apple Vision Pro — built in Unity and Unreal Engine with comfort and performance at the core.

Meta QuestPC VR · SteamVRVR training
VR Game Development

Presence is everything — we build for it

VR works when players forget they are wearing a headset. That takes rock-steady frame rates, comfortable locomotion, believable interactions and spatial audio — requirements, not polish.

From standalone Quest games to enterprise training simulations, we handle design, 3D art, interaction systems, multiplayer and store submission.

  • Hand tracking & controller interactions
  • Comfort-first locomotion
  • Multiplayer & social VR
  • Meta Horizon Store & Steam submission

What we build

VR gamesEnterprise trainingHealthcare simulationArchitectureEducationVirtual eventsAutomotive showroomsFitness
What we offer

Our VR Game Development services

Discuss your scope
01

VR games

Action, puzzle, rhythm, sports and co-op games designed around physical, hands-on play.

02

VR training simulations

Safe, repeatable training for industrial, medical, safety and soft-skills scenarios, with performance tracking.

03

Architectural walkthroughs

Explore buildings and spaces at true scale before they are built.

04

Social & multiplayer VR

Shared virtual spaces for meetings, events and co-op play, with voice and avatars.

05

Interaction systems

Grabbing, throwing, climbing, menus and hand tracking that feel natural.

06

Performance optimisation

Draw-call, shader and asset work that hits headset frame-rate targets on standalone hardware.

How we deliver

Our VR Game Development process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

VR Game Development FAQ

Which headsets do you develop for?

Meta Quest 2, 3 and 3S, PC VR headsets via SteamVR and OpenXR, and Apple Vision Pro. OpenXR lets us target several headsets from one codebase.

Can VR training be measured?

Yes. We log actions, completion times and errors, and report results to your LMS or a custom dashboard.

How do you avoid motion sickness?

Stable frame rates, teleport and snap-turn options, comfort vignettes and careful camera design — then testing with real users.

Can you publish to the Meta Horizon Store?

Yes. We prepare builds, store assets and technical-requirement checks for Meta Horizon Store and Steam.

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Start a project

Start your VR Game Development project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.