Services
PortfolioOur GamesBlogAboutCareersContactStart a project
Person playing a browser video game on a computer
Browser · Advergames · Playable ads

HTML5 & WebGL Game Development

Instant-play browser games, advergames and playable ads built with Unity WebGL, Godot, PlayCanvas and Three.js — fast to load on mobile and ready for web portals, social platforms and your own site.

No install neededDesktop & mobile webPlayable ads
HTML5 & WebGL Games

Zero-install games with real reach

A link is the lowest-friction way to get someone playing. Web games load in seconds, run on any device and can be shared anywhere — ideal for campaigns, web portals, education and user acquisition.

We keep bundles small and frame rates smooth, and integrate portal SDKs, leaderboards, analytics and ad networks so your game is ready to distribute on day one.

  • Unity WebGL, Godot, PlayCanvas & Three.js
  • Fast loading on mobile networks
  • Web portal SDKs, ads & cloud saves
  • Playable ads within network limits

What we build

Web portal gamesAdvergamesPlayable adsEducational gamesQuiz & trivia.io multiplayerTelegram mini-games3D product showcases
What we offer

Our HTML5 & WebGL Games services

Discuss your scope
01

Browser games

Casual, arcade, puzzle and multiplayer games for web portals and your own website.

02

Advergames & brand games

Branded mini-games for campaigns, launches and events, with lead capture and analytics.

03

Playable ads

Lightweight interactive ads that meet ad-network size limits and turn attention into installs.

04

Educational & serious games

Learning games and interactive training that run on school and office machines without installs.

05

Multiplayer web games

Real-time browser multiplayer with rooms, matchmaking and leaderboards.

06

Web ports

Bring an existing Unity or Godot title to the browser, tuned for load time and memory.

How we deliver

Our HTML5 & WebGL Games process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

HTML5 & WebGL Games FAQ

Will the game work on phones?

Yes. We design for touch and mouse, test on mobile browsers and keep downloads small so the game loads on mobile data.

Which technology do you use for web games?

PlayCanvas or Three.js for the lightest 3D, Unity WebGL or Godot when you also want native builds from the same project, and plain HTML5/TypeScript for small 2D games and playable ads.

Can you publish our game on web portals?

Yes. We integrate portal SDKs for ads and progress saving and prepare builds that meet each portal’s requirements.

Can we host the game on our own website?

Yes. We deliver a self-contained build you can embed on your site, or host it for you.

Related services

You may also need

All services
Start a project

Start your HTML5 & WebGL Games project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.