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Game developers working together on laptops in a studio
Dedicated teams · Monthly

Game Development Staff Augmentation

Add senior Unity, Unreal and Godot developers, artists, technical artists and QA to your studio — working in your tools and your sprints, scaled month to month.

Senior specialistsYour tools & sprintsScale month to month
Game Dev Staff Augmentation

Extra capacity, without the hiring overhead

Hiring experienced game developers takes months. Staff augmentation gives you vetted specialists who join your stand-ups, work in your repository and task tracker, and ramp up in days rather than quarters.

Start with one developer or a full squad with a lead. As production changes, scale the team up or down with notice — no recruitment fees and no long lock-ins.

  • Engineers, artists, technical artists & QA
  • Works in your Jira, Git & build pipeline
  • Overlapping hours with UK, EU & Gulf teams
  • NDAs and full IP assignment

What we build

Production ramp-upLive-game supportFeature teamsEngine upgradesPortingArt outsourcingQA surgesPrototype squads
What we offer

Our Game Dev Staff Augmentation services

Discuss your scope
01

Dedicated game developers

Gameplay, UI, tools, backend and multiplayer engineers for Unity, Unreal and Godot.

02

Game artists & animators

2D and 3D artists, UI designers, VFX artists and animators matched to your art style.

03

Technical artists

Shaders, rigging, pipelines and performance budgets — the bridge between your art and engineering teams.

04

QA testers

Functional, regression, compatibility and device testing folded into your release cycle.

05

Managed squads

A cross-discipline team with a lead or producer who owns delivery of a feature area or milestone.

06

Flexible scaling

Add specialists for a milestone, keep a core team for live ops, or scale down after launch with clear notice periods.

How we deliver

Our Game Dev Staff Augmentation process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

Game Dev Staff Augmentation FAQ

How is staff augmentation different from outsourcing?

With staff augmentation our people join your team and you direct the work. With full-cycle outsourcing we own delivery against a scope and milestones. Many partners start with one model and switch as the project evolves.

Can we interview developers first?

Yes. You review profiles and interview candidates before anyone joins your project.

Who owns the work produced?

You do. Code, art and IP created for your project are assigned to you, and everyone on the team signs an NDA.

What is the minimum engagement?

You can start with a single specialist. We agree the notice period for scaling up or down before the engagement begins.

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Start a project

Start your Game Dev Staff Augmentation project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.