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High-end gaming PC with RGB lighting for PC and console game development
Steam · Epic · Console-ready

PC & Console Game Development

Full production, vertical slices and co-development for PC games on Steam and the Epic Games Store — engineered console-ready in Unreal Engine, Unity or Godot.

Steam & Epic launchController-first UXVertical slices
PC & Console Games

Big-screen games, built right from the first commit

PC and console players expect responsive controls, stable frame rates, rich settings and content that lasts. We plan architecture, performance budgets and input from day one, so the game scales from vertical slice to full release.

Need a full team, a publisher-ready vertical slice or senior engineers on an existing project? We slot into your pipeline and ship.

  • Vertical slices & publisher pitch builds
  • Steamworks achievements, saves & leaderboards
  • Gamepad, keyboard & mouse with rebinding
  • Profiling & platform optimisation

What we build

Action & adventureShootersRacingSimulationStrategySurvival & craftingRoguelikesHorrorCo-op & partyCosy games
What we offer

Our PC & Console Games services

Discuss your scope
01

Full game development

Design, engineering, art and audio integration for single-player and multiplayer PC titles.

02

Vertical slices & demos

A polished, representative slice to pitch publishers and investors, or for a Steam Next Fest demo.

03

Multiplayer & online

Dedicated servers or peer-to-peer netcode, matchmaking, lobbies and cross-play-ready backends.

04

Steam & Epic launch

Store pages, Steamworks integration, builds, depots and release management end to end.

05

Console-ready engineering

Input, saves, UI scaling and performance budgets planned for console porting and certification.

06

Optimisation & tech art

Profiling, LODs, shaders and memory work that keep frame rates stable across hardware.

How we deliver

Our PC & Console Games process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

PC & Console Games FAQ

Can you develop for PlayStation, Xbox and Nintendo Switch?

We engineer games console-ready from the start — input, performance, saves and UI scaling — and handle porting work. Final console builds need the platform licences and dev kits held by the developer or publisher, and we work within those programmes.

Unity or Unreal for a PC game?

Unreal Engine for high-fidelity 3D and large worlds, Unity for stylised 3D, 2D and cross-platform projects, Godot for lean games without licence fees.

Can you build a vertical slice to pitch publishers?

Yes — it is often the best first engagement. Expect roughly 8–16 weeks to a polished, representative build plus trailer captures.

Do you take over existing projects?

Yes. We audit the codebase, stabilise it, then continue development or support your in-house team.

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Start a project

Start your PC & Console Games project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.